Lately I’ve been brainstorming ways to somehow work around the lack of a saving feature in the more updated version of the Offline versions of Graal.
My first idea was to somehow create a password you would see in the old NES days… but I didn’t like that idea too much.
My second idea was to use the openurl command to link the players to a website that would in turn do all the saving functions via whatever web language could do it. I’m a bit familiar with HTML, PHP and a little bit of java, but I don’t know of any way to actually SAVE a file onto the users computer via a webpage. Maybe cookies could be used? I dunno, like I said it was just a brainstorm. In the end though I guess it could be done via an online database, but I think that’d be a last option. Sadly it’d have to be supported online regardless because openurl can’t open local files/pages.
Another idea would be to maybe some way to permanantly manipulate a level in SOME way via some sort of script. I don’t think there is any way, though…
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I think beholder has the right idea. An online server would be your simplest option, most people have the internet these days…
Any particular reason for offline play?
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I think Graal is a great development platform, even for single-player games… but without any method of saving it kind of falls short.
Should just make a gserver with one account and put the listserver as localhost and use servers.exe to give the list.
Make a loader for Graal that just runs listserver and gserver hidden in the backgroun and closes them when you are done playing