Script Default Tiles?

I was just wondering if it was possible to Script the tiles that come with the Level Editor, or even any tileset in that case.
For example I needed a player to pass under that gate at the bottom, but it would just keep blocking him,
if the top of the gate were a custom image I would have added…

drawoverplayer; dontblock;

But, you get my point…:frustrated:

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Take a screenshot, crop it and stuff, make it an npc.

There’s no other way.

No other way.

Except it’s already been done…probably like 15 years ago. It’s a pretty common image.

Boom.

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Forgot to check up on this post, Thank’s!