Serverwarp

Client-Packet Id: 41 Rest: serverid/name Server-Packet Id: 178 Rest: serverid,servername,ip,port
Could be useful in the future when we possibly have a NPC-server and start to use the Graal v4 client since it needs a scripted serverlist.

serverid could be either the name or the ServerHQ/Playerworlds ID-number. Serverid can’t contain spaces as far as I know.

It’s also needed for graal://Servername to work.

Is that handled by the gserver or the listserver?

Why else would he be requesting it?

[QUOTE=Agret;18382]Is that handled by the gserver or the listserver?[/QUOTE]

The client gets a NPCw with serverwarp Lol; in it.
When the playertriggers it, it sends a question to the server: What is the ip of the server named Lol; The gserver sends a request to the listserver to see if the server exists, if it exists it sends back: id,Name,ip,port
then the gserver sends back that info to the client.

Merged doublepost_______________

I actually found those packets like 4-5 months ago and requested it to be added back then, but I guess it’s not that big of a deal yet.

updated first post to contain packet id’s

___Merged doublepost__________________

lol, serverpacket 170 is called ghostmode in the source. :stuck_out_tongue:

They might’ve replaced it when they removed ghost mode.

In v2, v3 and v4 it’s ghostmode. In v5 it’s not. So where have they hidden the old GS1 serverwarp? ;(

Well, I was using the graalrelay to show each packet.

Might be wrong there.

Choosing a server on Loginserver triggers serverwarp so that’s how I got it.

We could just make the gserver spam through all the different IDs since we know the format of the serverwarp packet now.

I have already resolved that issue and another issue too.

Why don’t you share it with the rest of the class? :marlon:

Man I hate you guys sometimes lol

EAGLES SCREAM

No… there’s no cream.

You bastard lol, best moderator ever :stuck_out_tongue:

Actually, that was my work. I thought that was funnier. :stuck_out_tongue_winking_eye: