Seteffect doesn't work on gmapped levels?

It doesn’t seem to… am I missing something?

I copied that script from the forums and put it in a gmapped level but nothing happens:

//I hope you have a seizure!!!1!1one
if(created||playerenters){
timereverywhere;
timeout = 0.05;
}
if (timeout) {
seteffect random(0,255)/255,random(0,255)/255,random(0,255)/255,0.3;
timeout = 0.05;
}

Don’t use gmaps, use setmap :slight_smile:

[QUOTE=skoopa;97440]Don’t use gmaps, use setmap :)[/QUOTE]

You mean bigmaps. Yep, gmaps are broken here.

What does a bigmap txt look like?
Also what does the script looks like in graal?

[QUOTE=2ndwolf;97442]
What does a bigmap txt look like?
Also what does the script looks like in graal?
[/QUOTE]

Say you have a textfile called ty-bmap.txt, like this:

Pop that in your world folder, then use the code assuming you have an image of your map called mapimage.png. You can leave the image part blank if you don’t want an image, alot of people automap anyway.

setmap mapimage.png,ty-bmap.txt,x,y;

Ok, now baddies work, which is a good thing.
But not seteffect O_o.

EDIT:
Ok, I got it, it was cuz D3D was off.
Tnx all.