[QUOTE=2ndwolf;97442]
What does a bigmap txt look like?
Also what does the script looks like in graal?
[/QUOTE]
Say you have a textfile called ty-bmap.txt, like this:
Pop that in your world folder, then use the code assuming you have an image of your map called mapimage.png. You can leave the image part blank if you don’t want an image, alot of people automap anyway.