Because everyone likes shovels.
[CODE]//Shovel Script
//#CLIENTSIDE
if(created){
setimg wspade0.gif;
toweapons Shovel lvl2;
}
if(weaponfired){
//init
this.digtiles = {icetiles,1497,2034,2041}
this.digtilesgrass = {grasstiles,511,1,112,114,130,146,143,907,1023,2047,2752,2753,16,2101,2102,2103}
this.dugtiles = {1386,1387,1402,1403}
this.dugtilesgrass = {1834,1835,1850,1851}
freezeplayer .3;
//up
if(playerdir=0){
this.targettiles = {lowerleft,playerx+1,playery+1,lowerright,playerx+2,playery+1,upperleft,playerx+1,playery,upperright,playerx+2,playery}
this.diggingtiles = {tiles[this.targettiles[1],this.targettiles[2]],tiles[this.targettiles[4],this.targettiles[5]],tiles[this.targettiles[7],this.targettiles[8]],tiles[this.targettiles[10],this.targettiles[11]]}
callnpc testnpc(this.targettiles[1],this.targettiles[2]),actiondug,;
if (this.diggingtiles[0] in this.digtiles&&this.diggingtiles[1] in this.digtiles&&this.diggingtiles[2] in this.digtiles&&this.diggingtiles[3] in this.digtiles){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtiles[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtiles[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtiles[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtiles[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else if (this.diggingtiles[0] in this.digtilesgrass&&this.diggingtiles[1] in this.digtilesgrass&&this.diggingtiles[2] in this.digtilesgrass&&this.diggingtiles[3] in this.digtilesgrass){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtilesgrass[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtilesgrass[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtilesgrass[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtilesgrass[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else {setani shovel2,; return;}}
//down
if(playerdir=2){
this.targettiles = {lowerleft,playerx+1,playery+4,lowerright,playerx+2,playery+4,upperleft,playerx+1,playery+3,upperright,playerx+2,playery+3}
this.diggingtiles = {tiles[this.targettiles[1],this.targettiles[2]],tiles[this.targettiles[4],this.targettiles[5]],tiles[this.targettiles[7],this.targettiles[8]],tiles[this.targettiles[10],this.targettiles[11]]}
callnpc testnpc(this.targettiles[1],this.targettiles[2]),actiondug,;
if (this.diggingtiles[0] in this.digtiles&&this.diggingtiles[1] in this.digtiles&&this.diggingtiles[2] in this.digtiles&&this.diggingtiles[3] in this.digtiles){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtiles[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtiles[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtiles[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtiles[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else if (this.diggingtiles[0] in this.digtilesgrass&&this.diggingtiles[1] in this.digtilesgrass&&this.diggingtiles[2] in this.digtilesgrass&&this.diggingtiles[3] in this.digtilesgrass){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtilesgrass[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtilesgrass[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtilesgrass[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtilesgrass[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else {setani shovel2,; return;}}
//left
if(playerdir=1){
this.targettiles = {lowerleft,playerx-1,playery+3,lowerright,playerx,playery+3,upperleft,playerx-1,playery+2,upperright,playerx,playery+2}
this.diggingtiles = {tiles[this.targettiles[1],this.targettiles[2]],tiles[this.targettiles[4],this.targettiles[5]],tiles[this.targettiles[7],this.targettiles[8]],tiles[this.targettiles[10],this.targettiles[11]]}
callnpc testnpc(this.targettiles[1],this.targettiles[2]),actiondug,;
if (this.diggingtiles[0] in this.digtiles&&this.diggingtiles[1] in this.digtiles&&this.diggingtiles[2] in this.digtiles&&this.diggingtiles[3] in this.digtiles){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtiles[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtiles[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtiles[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtiles[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else if (this.diggingtiles[0] in this.digtilesgrass&&this.diggingtiles[1] in this.digtilesgrass&&this.diggingtiles[2] in this.digtilesgrass&&this.diggingtiles[3] in this.digtilesgrass){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtilesgrass[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtilesgrass[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtilesgrass[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtilesgrass[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else {setani shovel2,; return;}}
//right
if(playerdir=3){
this.targettiles = {lowerleft,playerx+3,playery+3,lowerright,playerx+4,playery+3,upperleft,playerx+3,playery+2,upperright,playerx+4,playery+2}
this.diggingtiles = {tiles[this.targettiles[1],this.targettiles[2]],tiles[this.targettiles[4],this.targettiles[5]],tiles[this.targettiles[7],this.targettiles[8]],tiles[this.targettiles[10],this.targettiles[11]]}
callnpc testnpc(this.targettiles[1],this.targettiles[2]),actiondug,;
if (this.diggingtiles[0] in this.digtiles&&this.diggingtiles[1] in this.digtiles&&this.diggingtiles[2] in this.digtiles&&this.diggingtiles[3] in this.digtiles){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtiles[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtiles[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtiles[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtiles[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else if (this.diggingtiles[0] in this.digtilesgrass&&this.diggingtiles[1] in this.digtilesgrass&&this.diggingtiles[2] in this.digtilesgrass&&this.diggingtiles[3] in this.digtilesgrass){
setani shovel,;
tiles[this.targettiles[1],this.targettiles[2]] = this.dugtilesgrass[2];
tiles[this.targettiles[4],this.targettiles[5]] = this.dugtilesgrass[3];
tiles[this.targettiles[7],this.targettiles[8]] = this.dugtilesgrass[0];
tiles[this.targettiles[10],this.targettiles[11]] = this.dugtilesgrass[1];
updateboard this.targettiles[7],this.targettiles[8],32,32;
}
else {setani shovel2,; return;}}
this.random = random(0,20);
sleep .3;
if (this.random<5){
lay2 greenrupee,this.targettiles[1],this.targettiles[2]-1;
}
else if (this.random<7){
lay2 bluerupee,this.targettiles[1],this.targettiles[2]-1;
}
else if (this.random<13){
lay2 bombs,this.targettiles[1],this.targettiles[2]-1;
}
else if (this.random<18){
lay2 darts,this.targettiles[1],this.targettiles[2]-1;
}
else if (this.random>18){
lay2 redrupee,this.targettiles[1],this.targettiles[2]-1;
}
}[/CODE]