Is it supposed to work?
if(playerenters){
loadmap swordquestb;
singleplayer;
}
Is it supposed to work?
if(playerenters){
loadmap swordquestb;
singleplayer;
}
It does work, But you have to put it by itself in it’s own seperate npc.
So the npc will just contain:
singleplayer;
Watch out though, because commiting updates to singleplayer levels is a bitch after the player first visits the level.
So I like to ensure my scripts are bug free before making them singleplayer
How do I update singleplayer levels then?
[QUOTE=2ndwolf;97841]How do I update singleplayer levels then?[/QUOTE]
I think if you update the level via rc, it’ll update all instances.
Just type:
/updatelevel levelname
into rc.
Can find other useful commands for RC with /help.
/updatelevelall is gonna be a good friend
EDIT:
I’m having a problem right now where the npcs stopped appearing, I tryed resetting my account but it won’t do… what can I do?
[QUOTE=2ndwolf;97849]
/updatelevelall is gonna be a good friend
EDIT:
I’m having a problem right now where the npcs stopped appearing, I tryed resetting my account but it won’t do… what can I do?
[/QUOTE]
Sounds like a script issue, there’s no bugs with singleplayer; as far as i’m aware.
it only works online obiusly.
singlerplayer
No semicolon. Just that.