singleplayer;

Is it supposed to work?

if(playerenters){
loadmap swordquestb;
singleplayer;
}

It does work, But you have to put it by itself in it’s own seperate npc.
So the npc will just contain:

singleplayer;

Watch out though, because commiting updates to singleplayer levels is a bitch after the player first visits the level.
So I like to ensure my scripts are bug free before making them singleplayer

How do I update singleplayer levels then?

[QUOTE=2ndwolf;97841]How do I update singleplayer levels then?[/QUOTE]

I think if you update the level via rc, it’ll update all instances.
Just type:
/updatelevel levelname
into rc.

Can find other useful commands for RC with /help.

/updatelevelall is gonna be a good friend :smiley:

EDIT:
I’m having a problem right now where the npcs stopped appearing, I tryed resetting my account but it won’t do… what can I do?

[QUOTE=2ndwolf;97849]
/updatelevelall is gonna be a good friend :smiley:

EDIT:
I’m having a problem right now where the npcs stopped appearing, I tryed resetting my account but it won’t do… what can I do?
[/QUOTE]

Sounds like a script issue, there’s no bugs with singleplayer; as far as i’m aware.

it only works online obiusly.

singlerplayer

No semicolon. Just that.