As you guys know, I previously suggested a dungeoneering forum; which was welcomed with a suggestion to start by doing the work myself.
I have a lot of free time so I shall.
The collection here will be compiled as follow:
Uploaded list of .zip files with as their names the server it came from and the type of file it is.
ex.: Alzar - Spar NPC 01.zip
Each zip contain the necessary images unless they were unavailable, so a .txt file is included listing which files are included and which aren’t.
Hopefully the .txts will have a format that will be friendly to who’s capable in regular expressions.
All the npcs will have been tested, so those with missing linked files are still functionning but probably not fully. As this list is curated, the missing links will have been taken care of as well as I can. Participation is welcome; right now I’m taking stuff from the playerworlds listed on nekoroy’s website. Any pointers to other sources of things that could be included here (dungeons, good sets of levels, npcs…) are welcome.
Example of content of an included .txt file:
[CODE]Taken From:
Alzar
State: Complete/Working(serverside/not serverside)/Broken(missing files or npcs/broken level(which(how)))
Type: Dungeon
Boss: No
Levels: 2
Serverside: No (yes if some scripts work serverside)
Singleplayer: No
Noplayerkilling: Yes
Tileset: pics1.png (excluded)
Description:
Some Supah Supah Dungeon wow
Required NPCWs:
npcname (where to find, how it is required)
-servernpcw (servernpcw.txt,called)
*ImsoUseful (anotherlevel.nw,tobefired)
Included NPCWs:
*ImsoUseful
(does something when fired)
Called ganis:
None
Chests:
level (coordinates,content)
bigmama.nw (32 18,greenrupee)
Set attributes:
Flags,Player,Server,Saves
Flags:
thisissyntax (level,npccoordinates)
(description)
catsonmyflag (bigmama.nw,NPC - 31 22)
(set upon entering)
catsnotonmyflag (bigmama.nw,NPC - 31 22)
(unset upon entering)
thisisanotherflag (bigmama.nw,NPC - 31 22)
(set and unset upon interaction with NPC)
Player:
syntaxagain (level,npccoordinates)
(Modifies a player string called syntaxagain)
Server:
syntaxagaingain (level,npccoordinates)
(Modifies a string called syntaxagainagain)
Saves:
Save[0] (level,npccoordinates)
(modifies Save[0])
Missing files:
donteditthis.png
donoteditthis.png
donteditthisbecauseitwontworkthenjdh.png
donteditthisbecauseitwontworkthenjdh.png.png
Included files:
readme.txt
noniswar.nw (main)
anotherlevel.nw
bigmama.nw
servernpcw.txt
wboom.png
[/CODE]
So here we go.
Alzar - Spar NPC 01(W).zip
[CODE]Description:
Probably unbeatable sparring NPC with multiple features to be described
Missing files:
donteditthis.png
donoteditthis.png
donteditthisbecauseitwontworkthenjdh.png
donteditthisbecauseitwontworkthenjdh.png.png
Included files:
noniswar.nw (contains the npc) and this text
wboom.png
Set Attributes:
None
[/CODE]
Alzar - Ice Dungeon 01(B).zip
Taken From:
Alzar
State: Broken(broken level)
Type: Ice Dungeon
Boss: Spar NPC (majin_t6.nw)
Levels: 7
Tileset: pics1.png (excluded)
Description:
Generic low detail ice dungeon.
majikn_t4 is an original challenge but could be frustrating,
bring the bush to a door without falling in water.
majikn_t5 is a gravity level, therefore this dungeon
contains a gravity script.
BROKEN:
majikn_t1.nw(level is impossible, warps you back when you get hit by inevitable arrows)
majikn_t5.nw(gravity: can't jump high enough? maybe with bombs?)
Required NPCWs:
None
Included NPCWs:
None
Chests:
majikn_t7.nw (32 18,fullheart)
Set attributes:
None
Missing files:
sardonshield.png
boltmateria.png
Included files:
readme.txt
majikn_t1.nw (main)
majikn_t2.nw
majikn_t3.nw
majikn_t4.nw
majikn_t5.nw
majikn_t6.nw
majikn_t7.nw
door.png
emoticon_Dgrin.png
gate1.png
head16.png
sword4.png[/CODE]
Alzar - Mine Dungeon 01(Ws).zip
[CODE]Taken From:
Alzar
State: Working(serverside)
Type: Mine Dungeon
Boss: Simple (quest-sword4.nw)
Levels: 9
Serverside: Yes (-system is triggered serverside)
Singleplayer: No
Noplayerkilling: Yes
Tileset: pics1.png (excluded)
Description:
Mine Dungeon with big undetailed beat the baddy levels (lizardons).
Some story.
Is a sword quest.
Includes some anti warping-cheat scripting through
modification of a string named client.swordquest.
quest-sword1.nw has an interesting npc that putleaps at random locations.
Required NPCWs:
-system (-system.txt,triggered(warp))
Included NPCWs:
None
Called Ganis:
sword.gani (quest-sword3c.nw)
Chests:
quest-sword-start.nw (28 24,bombs)
quest-sword-start.nw (34 24,darts)
quest-sword3.nw (22 16,heart)
quest-sword3.nw (24 16,heart)
quest-sword3.nw (28 16,heart)
quest-sword3.nw (30 16,heart)
quest-sword3.nw (38 16,heart)
quest-sword3.nw (40 16,heart)
quest-sword3.nw (44 16,heart)
quest-sword3.nw (46 16,heart)
quest-sword3b.nw (22 16,heart)
quest-sword3b.nw (24 16,heart)
quest-sword3b.nw (28 16,heart)
quest-sword3b.nw (30 16,heart)
quest-sword3b.nw (38 16,heart)
quest-sword3b.nw (40 16,heart)
quest-sword3b.nw (44 16,heart)
quest-sword3b.nw (46 16,heart)
quest-sword3d.nw (12 24,darts)
quest-sword3d.nw (14 24,darts)
quest-sword3d.nw (18 24,bombs)
quest-sword3d.nw (20 24,bombs)
quest-sword3d.nw (22 24,bombs)
quest-sword-final.nw (48 15,goldrupee)
quest-sword-final.nw (13 15,battleaxe)*
quest-sword-final.nw (48 15,goldrupee)
quest-sword-final.nw (20 8,goldrupee)
quest-sword-final.nw (24 8,goldrupee)
quest-sword-final.nw (28 8,goldrupee)
quest-sword-final.nw (30 8,goldrupee)
quest-sword-final.nw (42 8,goldrupee)
quest-sword-final.nw (44 8,goldrupee)
quest-sword-final.nw (48 8,goldrupee)
quest-sword-final.nw (50 8,goldrupee)
Set attributes:
Flags,Player
Flags:
firstmessage (quest-sword1.nw,NPC - 32 45)
(set if(playerenters))
firstmessage (quest-sword2.nw,NPC - 45 45)
(unset if(playerenters&&firstmessage))
Player:
client.swordquest (most,most)
(Modifies a player string called syntaxagain)
Missing files:
stairbase.png (quest-sword-start.nw)
doordown.png (quest-sword-start.nw)
Included files:
no-shield.gif
light2.png
head8.png (ponytail girl)
head13.png (old man gray hair)
head26.png (red headband long hair guy)
block.png (quest-sword-start.nw)
alzar_cavemonster1.gif (unused)
alzar_cavemonster2.gif (unused)
alzar_cavemonster9.gif (quest-sword4.nw)
alzar_cavemonster10.gif (quest-sword4.nw)
Alzar - Forest Dungeon 01©.zip
[CODE]Taken From:
Alzar
State: Complete
Type: Forest Dungeon (maze)
Boss: No
Levels: 5
Serverside: No
Singleplayer: No
Noplayerkilling: No
Tileset: pics1.png (excluded)
Description:
Kokiri forest like forest maze.
Ends with hidden treasure chests on the upper left corner of last level.
Be aware that due to the ton of npcs making the treetops of the
forest, this maze may be laggy to players.
Required NPCWs:
None
Included NPCWs:
None
Called ganis:
None
Chests:
forest_maze5.nw (1 1,fullheart)
forest_maze5.nw (6 1,glove1)
Set attributes:
None
Missing files:
None
Included files:
readme.txt
forest_maze1.nw (main)
forest_maze2.nw
forest_maze3.nw
forest_maze4.nw
forest_maze5.nw
treetopgreen.png (all levels)[/CODE]
I’d be glad if anyone could point me to something I forgot in the way I describe my files.