using the code “addtiledef2” how many different tiles can you use? i have only managed to get one additional tile set to work in a playerworld.
if this is the limit then does anyone know of a way to expand it as i would like to have 3 or 4 different tile sets on a playerworld (on the overworld).
umm well its all on the main overworld for my added tiles, but maybe there is another problem that im overlooking that is blocking the tiles… i will have to try a new approach to it.