Does timereverywhere resume when a user comes back online?
if you have it in a playerenters conditional then sure… why not
i meant for a -weapon.
While it’s off I keep it listening by having a slow timeout looping.
And while I’m at it, where are the client. variables stored?[COLOR=“Silver”]
---------- Post added at 07:04 AM ---------- Previous post was at 06:25 AM ----------
[/COLOR]Ok I’ve just tested, it seems to work
client.strings are stored in player files as flags.