Yay overly long Zelda intro that you can’t skip. Don’t they realize people hate that shit? You know, at least in Zelda they’ll just play the intro on its own and you can go build an EMP or something. This game forces you to hit space bar constantly to progress the text.
Hum fangame is made because we like this,that’s the way to have fun ^^.
And any game have a things people hate,intro on Zelda are not my favorite part of the game too …
We need zelda or another fangame because we like this kind of game this is only that ^^.
This game is pretty good though, definitely one of the best attempts at a Zelda fangame. It’s not made in gamemaker. Implements proper tile data instead of everything being an object(again, gamemaker shit). Uses good movement code, including diagonal collision and walking around corners(very important and what most amateur coders seem to skip over… nothing like getting stuck trying to maneuver between two walls because you can’t just slide in!).
My only problem is the game seems very slow-paced… and I mean the walking and everything. Could be sped up.
As I understand development log, the demo (a bit more than 1 year old) was very much linked to the Solarus engine. A great deal of job have been done in the last year to separate the two (eh… the three if you consider the editor).
I didn’t know until recently that part of the Satelaview BS Zelda series was a sort of sequel to ALTTP. I tried out week one of it and the weather effects and being able to change direction while pegasus boot dashing are nice additions. You can get the pre-patched rom (apparently legal since it was only available in Japan for a short time over the Satelaview service) at the BS Zelda site: