Zelda Solarus: sequel to The Legend of Zelda: A Link to the Past on the SNES

The wiki page is pretty complete: http://wiki.solarus-games.org/doku.php
En fran?ais: http://wiki.solarus-games.org/doku.php?id=fr:start

The website itselft: http://www.solarus-games.org/

I just discovered this.
Looks like they were using RPG Maker, but switch to their own engine written in C++ (GPL License), that he/they calls Solarus.

Some videos about using the editor:
http://wiki.solarus-games.org/doku.php?id=video_tutorial

The demo, available in 4 languages, at:
http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ first released in 2002, the DX version in 2008

And the 2011 game http://www.solarus-games.org/games/zelda-mystery-of-solarus-xd/
"Though it’s a big April 1st joke, it’s a real, full game with two huge dungeons and 5-10 hours of playing. "

For the record, this was found by searching ‘Zelda’ on GitHub:
https://github.com/search?type=Everything&language=&q=zelda&repo=&langOverride=&start_value=1

The development info might be what is the most important for us:
http://www.solarus-games.org/development/

Mm,Solarus again…
This is another cool Zelda made by french people:

http://www.zeldaroth.fr/

Yay overly long Zelda intro that you can’t skip. Don’t they realize people hate that shit? You know, at least in Zelda they’ll just play the intro on its own and you can go build an EMP or something. This game forces you to hit space bar constantly to progress the text.

watz wit french peple nd teir zelda

Hum fangame is made because we like this,that’s the way to have fun ^^.
And any game have a things people hate,intro on Zelda are not my favorite part of the game too …
We need zelda or another fangame because we like this kind of game this is only that ^^.

This game is pretty good though, definitely one of the best attempts at a Zelda fangame. It’s not made in gamemaker. Implements proper tile data instead of everything being an object(again, gamemaker shit). Uses good movement code, including diagonal collision and walking around corners(very important and what most amateur coders seem to skip over… nothing like getting stuck trying to maneuver between two walls because you can’t just slide in!).

My only problem is the game seems very slow-paced… and I mean the walking and everything. Could be sped up.

It’s a complete rip… very impressive though.

which?

I’m referring to the one in the OP since I could actually find a link to play it.

As I understand development log, the demo (a bit more than 1 year old) was very much linked to the Solarus engine. A great deal of job have been done in the last year to separate the two (eh… the three if you consider the editor).

The Doxygen generated stuff can be seen at:
http://www.solarus-engine.org/doc/

Development blog: http://www.solarus-engine.org/

Source code using Git: http://www.solarus-engine.org/category/source-code/

I recall seeing another website working on some zelda ROM hack that was being made by french people…

Edit: Here it is

http://zelda-a-link-to-futur.blogspot.com/

http://www.questforcalatia.net/Zelda3C/batch5.html

^- Very cool.

(Found this linked from what Dangerless posted.)

I didn’t know until recently that part of the Satelaview BS Zelda series was a sort of sequel to ALTTP. I tried out week one of it and the weather effects and being able to change direction while pegasus boot dashing are nice additions. You can get the pre-patched rom (apparently legal since it was only available in Japan for a short time over the Satelaview service) at the BS Zelda site:

http://bszelda.zeldalegends.net/sekibanfiles.shtml

Looks like they have done new stuff since this inital stuff:
http://www.solarus-games.org/2014/05/07/solarus-1-2-is-out/
http://www.solarus-games.org/2014/08/21/solarus-1-3-is-out-now-with-a-sprite-editor/

You need to give the path of the game to solarus.exe:
I:\solarus-1.3.1-win32\solarus>solarus.exe …\sample_quest