[QUOTE=Rammy;108777]There are about 20 staff members working on Graphics, Programming and Levels.[/QUOTE]
lol Where did you find 20 people who’d make a game for you?
[QUOTE=Rammy;108777]There are about 20 staff members working on Graphics, Programming and Levels.[/QUOTE]
lol Where did you find 20 people who’d make a game for you?
[QUOTE=Spooon;108778]lol Where did you find 20 people who’d make a game for you?[/QUOTE]
iGraal, duh.
It’s amazing how many you may find, and believe it or not, some of them actually know what they are doing.
[QUOTE=Rammy;108782]It’s amazing how many you may find, and believe it or not, some of them actually know what they are doing.[/QUOTE]
but most of them don’t and are retards
Klust Engine
[QUOTE=dylan;108783]but most of them don’t and are retards ;)[/QUOTE]
Yup that’s true
I’ve removed more than I hired but it’s always worth a try.
I seriously don’t want to code or make graphics all by myself and if I can find some people that are willing to do those for free, then they’re definitely worth the time.
I hit big this time though, the Assignments section has over a hundred posts and the graphics are accumulating.
The only problem is finding good programmers that are willing to learn how it all works, and I’ve only found one or two who aren’t very active.
I’m a programmer
Klust Engine
[QUOTE=Jatz;108785]I’m a programmer[/QUOTE]
Yeah but lol.
You’re a “real” programmer (see the quotes), you wouldn’t come waste your time on the Web.
Let others like myself dwell in the village while you sit high and mighty in the kingdom’s castle.
I’m not complaining though, I like it down here
You’re right. I like my native code.
Klust Engine
removed link, not for you guys!
Not much yet, but it’s a start.
I’ll also be updating all the Graphics and adding some the staff made, the shit is really good.
For those of you that are two lazy to read the side,
You can click on the character and a mini status system will show up.
You can also enter the building (I have to add a warp back once you get inside the building, but it works great).
Meh, good enough for two weeks and I’m lazy…
I’m three lazy.
[QUOTE=Codr;108822]I’m three lazy.[/QUOTE]
Bwaha
Holy shit the movement is bad.
pressing up and down scrolls the browser… also lol @ the house inside XD
I couldn’t figure out how to make that darn bomb explode.
edit: alt+shift+h does nothing
please for the love of god capture default browser events such as scrolling via arrows.
It’s literally one function…
e.preventDefault();
Klust Engine
I’ll just post the link again when it’s done.
I’ll take another look at it Jatz, I may have missed it though I’m sure that I had added it somewhere already.
I’m also recoding the movement for WASD and Buttons too. I won’t make it skip frames or whatever like it currently does, that was the first thing I made and I was still newbish (I think I know better now).
Thanks for the suggestions though, I’ll try to fix things up and add more content.
Again, doing stuff with buttons such as alt+shift+wtv is much too complicated for the average gamer.
You should keep it to single strokes, like press I to see inventory and I again to close.
From the top of my head:
if i pressed {
inventoryint++;
if inventoryint%2 = 1 {
showinventory();
} else {
hideinventory();
}
}
[QUOTE=2ndwolf;108835]
Again, doing stuff with buttons such as alt+shift+wtv is much too complicated for the average gamer.
You should keep it to single strokes, like press I to see inventory and I again to close.
From the top of my head:
if i pressed {
inventoryint++;
if inventoryint%2 = 1 {
showinventory();
} else {
hideinventory();
}
}
[/QUOTE]
o_O why modulus?
[CODE]//Procedural
bool showInventory;
if (‘i’ key pressed)
{
showInventory = !showInventory;
toggleInventory(showInventory); //activates or de-activates the inventory.
}
//Or an even better alternative (Object Oriented).
if(‘i’ key pressed)
{
inventory.setVisible(!inventory.isVisible()); //inventory.visibility is a simple boolean, “!” operator inverts boolean’s value.
}
[/CODE]
@Rammy, don’t be disheartened by the reaction you received, this is Graal Reborn, we’re all assholes. Your progress is decent, aside from a few bugs and some whack keybinds, it’s looking neat. Everything is experience, and you will gain lots of knowledge from this project whether you complete it or not.
Although after looking at your source, I suggest you look into HTML5 Canvases. You might like this: http://phaser.io/
Well, I think it’s bad, that you’re progressing poorly, and that you should give up.
I didn’t think of showinventory as an object and wanted to stay away from booleans.
Your approach does sound better.
Booleans are awesome.