The Chronicles Of Arkasus Online (WIP)

I apollogize for the lack of posts and updates. been a slow process. I recently been helping some fellow indie game designers with the GDC this year for the Pirate Kart Challenge. so i had to do some sprite sheets and what not for some rather…ridiculous games. lol but it was to get my name out there for pixel art and other stuff i can do.

Anyways! been working on GUI stuff as of late. the first over world levels and the towns are all complete. still in the process of working on the first dungeon interiors as well as been doing a lot of enemies. Mostly baddie work, because well, as we all know. i am more graphically inclined when it comes to graal stuff haha.

but so far so good. hopefully by the end of next week or so, if i stick to my guns. i will have a test server up. I also will be looking to take on some staff once we figure out the hosting situation we having. [B]Once that is all taken care of, and the main areas are done up. I will be looking for the following:

  • Scripters
  • Level Designers (need roughly 2-3)
  • GFX Designers (need 2)[/B]

the main thing is (yeah i know, its like every other server) we need scripters and coders who want to work on the project.

[B]for scripters what we need from you:

  • GUI and system support
  • Enemy scripting, as well as bosses
  • spell npcs and projectiles
  • setting events for story based gameplay[/B]

and a whole lot more. The sooner we get scripters working on the project, the quicker beta will be coming out. Of course, we do need each of these areas by next week, All are very important.

and what do you get in return you ask?

[B]well like i told my sound engineers, and other level designers and anyone who helps, you will not only get a spot in the hall of fame (main server point, kind of acts like a hub for news and updates etc) but you will also recieve your own area or land, or house. with a house, of course it can be a fortress, castle, etc.

If you are wanting to build your own land inside this area as well for launch, this can be done as well. But requirements will have to be, a certain amount of quests, some sort of dungeon or cave crawl, a town, some type of back story, etc.

you will also receive your own custom head as well. you can make it, or ask one of the GFX guys to make you one.

You also get a spot on the staff (given you follow the rules of being staff of course, which applies to everyone).

Not to mention, you get to help grow the server, and watch it progress before anyone else gets to see it for beta.
[/B]

conclusion

This is not going to be another classic server. I want this to be a server with rpg elements, adventure game elements, as well as puzzles, bosses, enemies, crafting, etc. I want it to be a full working game, with LOTS to do. Yes, it will have similar elements to “hanging out” in game, etc. But it will also be more oriented towards an economy system, where players can sell stuff, trade items, craft items to sell, use money to buy property to have a house uploaded to, player runned cities with their own quests and dungeons to run.

If i can get this server up and have the ball rolling with enough content to keep players interested and logging on for more then 30 minutes a day. then we will be golden. This also will bring in player count, having the graal reborn more active and less dead. As well as sparks new players to learn and grow and stay playing and working on building the community. at least that is what i am aiming for.

Unless Riley or I help you won’t be getting any real decent developers. I’m busy with Classic so I can’t help.

no worries. if i get help, i get help, if not, thats fine as well :slight_smile:

[QUOTE=Spooon;87463]Unless Riley or I help you won’t be getting any real decent developers. I’m busy with Classic so I can’t help.[/QUOTE]

Ouch.

Can’t help. Busy with… life things

what life.

wow this looks awesome. is there gonna be custom outfits to make it more like zelda.
i always thought it be cool to have classes.

What do classes have to do with Zelda?

it be cool i mean you do get spells in zelda.

K back on fucking topic, now.

When do we get to see the Town screenshots?

LOL…anyway, the first town you will see when you play the game. their is actually A LOT i have not posted. some things need to be left for game time. An example is, i have already been working on the dungeon tile sets. as well as the dungeon lay out. All these things, you will not see till in game. Same with the first screens of the outside temple of mayai. its been changed and reworked as well.

beta wont be available for a month or so. still got a lot of work to do. :slight_smile:

Well it looks pretty awesome! Good Job so far :stuck_out_tongue:

Thanks to riley, The Chronicles of Arkasus has got some hosting. the new comer area is opened up, so you may log on and check it out. (not much going on) You basically have access to the server hall, and the tavern. the cave area and the Maayai Island will also be opened up to everyone, once it has been fitted with the enemies i have been working on and the npcs and interiors.

EDIT: it would seem the servers are down. I assume they will be up and rocking soon.

As most of you probably know by now. the serverlist is back online. you may now log into the newbie town on the server and take a look so far. we are currently in the works of working on the first dungeon, and the first town. as well as enemies to fight on your way. you may hang out, spar, look around. i know its not a lot to look at yet, their is another continent being opened up sometimes this week or next week. depends on how fast we get things finished. But you are welcome to come on and check it out. I will be setting up an upload email for all level submissions etc as well. Once the enemies are laid out and the first dungeon is complete, as well as the town. i will release all the tilesets we have been using so you may submit your own areas to add to the place, or a house you would like on the server as well. this can also include heads, weapons, personal bodies etc.

we are getting there, thank you all for the support and following the project.

EDIT: also due to my lacking abilities of scripting etc. if you see any bugs or anything, could you message me on here, or leave it in this thread. it would be greatly appreciated.

this server is sex.
no joke

I just went on and I like the feel, although the cliffs bothered me.
On the left in the attachment is what I call the proper way which is how it’s done using pics1 with tiles for filling in the shadow gaps at the base of the cliff. And on the right is what you’re doing it.

Also you should be defining your tiles as:
addtiledef picszelda1.png,arkasuslight_,1;
instead of individually defining each level as is evident in my tile definitions file for your server

What this means in you’ll use picszelda1 for all levels starting with arkasuslight_ and wont have to keep on defining levels. If you needed to use different tiles a single level or two you could just use addtiledef2.

I really like the OSL. But I don’t like the outsides too much.

It’d be better if he didn’t specify a level at all. The inside levels don’t have “arkasus_” in them.

if (created || timeout) {
  addtiledef picszelda1.png,,;
  timeout = 0.05;
}

I like the way of the server,your work about the tileset is famous.

I have some npc for you like zelda boss (two) but these npc do not work for multiplayer.

Dunjeon can be played in multiplayer or singleplayer ? ^^.

the two boss is,dododongo king and butterflies.

if yu wanna these npc just send pm.

Or if you want only gfx of these boss np send pm.

[QUOTE=Spooon;87965]
It’d be better if he didn’t specify a level at all. The inside levels don’t have “arkasus_” in them.

if (created || timeout) {
  addtiledef picszelda1.png,,;
  timeout = 0.05;
}

[/QUOTE]

I thought we decided to make a rule against shit like that…

[QUOTE=tricxta;87962]
I just went on and I like the feel, although the cliffs bothered me.
On the left in the attachment is what I call the proper way which is how it’s done using pics1 with tiles for filling in the shadow gaps at the base of the cliff. And on the right is what you’re doing it.

Also you should be defining your tiles as:
addtiledef picszelda1.png,arkasuslight_,1;
instead of individually defining each level as is evident in my tile definitions file for your server

What this means in you’ll use picszelda1 for all levels starting with arkasuslight_ and wont have to keep on defining levels. If you needed to use different tiles a single level or two you could just use addtiledef2.
[/QUOTE]

I do see what you are saying. the tiles will be fixed up in time. as for the script, i am not entirely sure i know what you mean. We are having some issues with people getting the proper tilesets though. i will be creating a download pack around the time of the beta. As their is still lots of work to be done. :slight_smile: I appreciate the info though.[COLOR=“Silver”]

---------- Post added at 04:05 PM ---------- Previous post was at 04:01 PM ----------

[/COLOR]
[QUOTE=dylan;87964]
I really like the OSL. But I don’t like the outsides too much.
[/QUOTE]

Any particular reason why? Just curious as to why you do not like them. C&C is extremely important to me, as this server is for the players. if you could elaborate as to why you do not like the outside levels, i would really appreciate it :slight_smile:

Why would we? The stuff from his server is saved in its own file. O_o