A tile set is a set of tiles that let you construct a level. The classic example of a tileset is the infamous pics1 tileset
to make a new tileset decide wether you want to make it type 0 or type1
type 0 being like pics1 and type type 1 being like eras. When you have finished making your tileset make sure you either save as a gif or an 8 bit png otherwise you will see nothing
3)to add a tileset to a level use the command addtiledef
example:I want to use pics1.png for all my levels so I will type pics1.png,0;
the 0 is there because its a type 0 tileset
example 2:i want to use the era tileset for levels starting with era so I will type eratileset.png,era,1; the one being there since its a type 1 tileset
-each tile is 16x16 pixels, this is just handy to know when manipulating levels finely with setimgpart tileset.pngx,y,w,h;
-you can find templates of tileset by using the search function
-you can swap parts in a tileset using addtiledef2(refer to commands.rtf for more info)
uhhh put the tileset in the images folder: world/images/
if that doesnt work try the world folder and if that doesnt work I dont know, I dont bother with custom tilesets coz im lazy and already made half a playerworld with pics1 and im not keen to start over
That’s because around that time the patent for the LZW compression algorithm, which is the compression algorithm used in the gif format, was close to expiring. Because of that, Unisys, the owners of the patent, started trying to collect licensing fees from people using gifs. It caused enough of a stink that Stefan started to convert all the gifs over to png/mng and tried to forbid the usage of gif images.