been watching it since day one. Surprised you guys haven’t made a thread.
http://www.twitch.tv/twitchplayspokemon
in case you guys don’t know it’s just an IRC channel controlled PKMN RED game where you chat your commands. The last couple of days have been interesting where people have been fighting over democracy (type your message to vote for the command that will be pressed) or anarchy (input command is output command)
it’s been pretty funny watching demofags get pissed off when it goes to Anarchy and we use Dig in a dungeon they’ve been working on for days.
I played around with it when there was only a little over one hundred views. We got to Cerulean City, lost to Misty, and then the viewer count sky rocketed to 1k and it was just all trolling from there on.
Been following this from the start, like what already has been stated, it’s a seriously surprising they make any progress at all. <3 @ that pic. Also wtf? did it just roll back over the last 12 hours?
[QUOTE=2ndwolf;107637]They’ll never get through that tower without catching pokemons that actually can kill ghosts.[/QUOTE]
they can if they manage to use Digrat efficiently. Hail Helix Fossil.
also the trolls are the main reason the stream is fun. If the game was going to go perfectly without a hitch, it would just be a slow/retarded Let’s Play. Not fun to watch at all.
By the way guys, the lag really is a bummer… I notice the chat bar on the right doesn’t lag as much… I was thinking, would there be any way for it to be possible to bypass reading the IRC input altogether and simply read what’s on the chat bar on the right? I mean, for the game script to read and transfer it to keypresses.
There would be so much less lag that way… and probably some fame too.
EDIT:
I was thinking maybe keep the chat open and have some script take multiple screenshots a second of it and translate it into input through pattern recognition of the taken screenshots, discard image if same as previous screenshot and enter latest input if different to previous screenshot… that has its limitations… lag, mainly; there has to be a better way.
in the realm of speculation…
Would it be possible to have a js emulator run some game (I have Zelda 1 in mind) and have users input their commands…
That would be lagless, right?
EDIT:
That would still need a user cap but I think it should work?