JS Reborn

Let the user select tiles from a tileset and drag and drop them to the level, that’s it, everything else is good to go and can be easily tweaked.
Code is here: https://jsfiddle.net/z3xxvvwt/1/

Once someone gets that done, I’ll give you all file hosting rights and you can start working on uploading your levels and creating very basic servers. :slight_smile:

Still progressing towards making an editor. I’ve read about half of the book, will probably use this as a starting point.

Anyone who wants to do something anyway is welcome. I’d feel stupid if I was to impede this project just because I want to make something for it eventually.

If anyone is wondering about how server creation will work, I’ll lay it out here:

Initially, users will need to upload text files with level data that they generate from the editor.
This will require you to copy the data, paste it into a text file, and then upload that file via an FTP to a folder I make for you (hard, I know).
You will also be required to make a config text file containing basic information about your server
(name, description, owner …) and upload that to the folder as well.
So, one level.txt file and one config.txt file. Also, users will initially be limited to using a default tileset.

As this progresses, level data will be pre-packaged in a file with a custom extension
that is hopefully much more secure (i.e: .evo or etc…), and users would simply download and upload their levels that way.
Users will also have the possibility of using their own tilesets which they will also manually need to upload to the webserver.

Servers will be listed on the main website under one general scrollable tab after users
have entered their credentials.

Why don’t players have an online interface for creating levels, saving them and editing them online on the fly through the editor. Without having to download anything. That’s what I had in mind when I said a JS editor would have more power to harness.

The editor could allow modification of the config file for allowed users.

And while we’re on that topic:
I also have in mind an image uploading interface, through that same editor… that would allow max 10 approval pending files / 5 mb worth of files at a time, to prevent people from flooding the server.
I would gladly do the approval work.

i think that’s your prerogative, 2ndwolf. since ur the one making the editor.

[QUOTE=2ndwolf;n186163]
Why don’t players have an online interface for creating levels, saving them and editing them online on the fly through the editor. Without having to download anything. That’s what I had in mind when I said a JS editor would have more power to harness.

The editor could allow modification of the config file for allowed users.

And while we’re on that topic:
I also have in mind an image uploading interface, through that same editor… that would allow max 10 approval pending files / 5 mb worth of files at a time, to prevent people from flooding the server.
I would gladly do the approval work.
[/QUOTE]

even better idea for the image uploading, just make them upload on sli.mg or imgur, which is probably illegal but very good for saving bandwidth on the servers

Did you have any references in mind for how you wanted the mining stuff to look?

Like would http://i.imgur.com/f6tSqJf.png suit your needs? I would change the colour palettes from the graal colours to something different. Or did you have something else in mind?
Referring to the actual cave tileset, mining rock NPCs (small and big)

[QUOTE=Dylan;n186169]

even better idea for the image uploading, just make them upload on sli.mg or imgur, which is probably illegal but very good for saving bandwidth on the servers
[/QUOTE]

My answer to this got deleted, but yeah it’s illegal and they’re very stingy about it (for obvious reasons): http://imgur.com/tos

[QUOTE=Chicken;n186171]
Did you have any references in mind for how you wanted the mining stuff to look?

Like would http://i.imgur.com/f6tSqJf.png suit your needs? I would change the colour palettes from the graal colours to something different. Or did you have something else in mind?
Referring to the actual cave tileset, mining rock NPCs (small and big)
[/QUOTE]

Definitely, those tiles are awesome! Did you make them?

Yeh, the cave tiles were based off the graal set, but are obviously different. The main thing that is the same is the palette, but I can change that easy peasy. I can compile it all into a set of pieces for you and then change the colours, if you like.

Not the best colours, but better then using graals scheme. I haven’t put them into a level or anything, but I can modify after the fact to get a better idea of how it’s all working.

The triple post is real. Could maybe merge?

Was planning on doing this animation earlier, but new years and ermm… to much of some things made my eyes bad - err, worse - for a few days and my body felt like a ton of bricks.

Front and back for a pick axe animation. Have to redo the side one.

Nice gifs

[USER=“470”]Chicken[/USER] very cool!

If it snows on Monday where I live, I’ll start a bit of work on the editor. Otherwise, progress on my end will be idle for another week at most.

i thought 2ndwolf was making the editor

[QUOTE=hosler;n186225]i thought 2ndwolf was making the editor[/QUOTE]

He is. I’m just setting up the system so that files made with his editor
can eventually be interpreted by the engine. I’ll also try to create a base implementation of the live editing idea
he proposed with tile data generated from the code in the fiddle I posted earlier.
That way, once he’s done with the editor, he can “plug” it in and we can make the necessary changes
to get it running as soon as possible.

Two weeks left reading that book, I’m 2 thirds in and started December 13th.

At worst, I’ll have good info for newbie me trying to achieve uniformity with the rest of the project.

I should be able to start soon though, next chapter is about making a platform game.

I think that I have finished the axe. I redone the side view one and parts of the top to fit in with the new side view. It’s just laid out for animation and not so much being over a sprite.
Bah, I messed the highlight up on the side sprites second sprite. I’ll fix it later on XD

I really wish I could edit my posts without it screwing up my img tags and turning it into plaintext/non bbcode.

Some barrels. Not great, but something lol.



Sorry for always double posting, abut as I said it’s a pain to go back and edit posts as it screws with img tags.

Redid the barrel. As I was about to finish I though to myself “What good is a barrel, if you can’t destroy it”

First two are the old ones, the rest are the redone versions.

Double tripple or quadruple posting is not something you need to apologize for. Especially when pickaxes and barrels are involved.