Issues fixed now and the images are showing up. Seems it was a mixture of problems. Apparently GIMP doesn’t properly convert to 8bit PNG and also having a bigmap set in the server options kills all the images on the overworld XD
I also detailed and pathed a fair amount of the south coastal area. Below the main city.
Yeah I have a lot of little problems with GIMP, I should really check out other options. Riley recommended paint.net or something but I didn’t want to change enough before.
Programming showed to be harder than I remembered… I had a difficult time simply understanding what I was doing so here’s what I did… the thing shouldn’t flicker but it does
[QUOTE=2ndwolf;n185321]
Programming showed to be harder than I remembered… I had a difficult time simply understanding what I was doing so here’s what I did… the thing shouldn’t flicker but it does
Done a basement to the general store, with some custom blocks and also finished the levels for the Dodgey Spartan Spar House (3 levels in total and a balcony)
updated my changing maze and modified the light flicker NPC a smidge to, thanks once again for that.
By the way, if you ever have to modify something like replicated code or replace an image server wide, I use jEdit for that. It can do search and replace over a whole folder. It’s also free. http://www.jedit.org/
EDIT: O… it requires JRE… the thing is like flash… always needs updates and the updater can slow down windows while it boots so I don’t think you’d want it… you still can download it there though http://www.oracle.com/technetwork/ja…ads/index.html
Thanks for the updated version, I will put it in later on. I actually already have jedit installed as we used it on Fantasy Tales 'cause the script engine was effectively javascript XD
Thats a way better looking UI XD! I was just doing something simple. Only really just getting back into Gscript and I’m rusty as heck.
Tailor? I can’t spell for crap.
Paid healthcare, what a bugger :X After realizing maps really don’t like links inside buildings I scrapped the map and now it’s just two individual level, bah!
If you have to use gmaps on inside levels, they are waaaay too big. Even there, you levels are pretty big. Consider cutting them down to the essential of what you want in there. The rest is just floors, unused space.
Yeh, I may need to cut down on the sizes. The size was more a product of following the outline of the outside building, but I think I will just slim them down a bit XD You’re going on a diet levels.